We offer training programs to young people, families and professionals in sustainable training sets, starting from the most basic concepts of esports and including a number of areas of expertise.
Esports Academy Awareness
The Esports Academy is not merely a place to play games. It is a nurturing environment where gamers can develop crucial life skills. The Academy aims to pivot the general perspective about gaming from mere recreation to structured learning, emphasizing teamwork, creativity, leadership, and cognitive skills.
Esports Academy Syllabus
With our “Esports Literacy” training programs developed for different age, education and professional groups, we aim to increase the esports awareness of young people, families and professionals by resolving the conceptual confusions and ambiguities caused by the increasing interest in esports. Within the scope of the trainings, it is aimed to inform families, young people and professionals on the subjects of
- Digital Literacy
- Social Media Literacy
- Artificial Intelligence
- Machine Learning
- Introduction to Esports
- Esports Ecosystem
- Game Addiction
- New Technologies
Improve your gaming skills in an esports game of your interest while being taught by leading International experts.
The goal of gameplay coaching is to help participants improve the overall performance of the games they play.
Participants will be able to play the games of their own choice with coaches who will provide advice and suggestions.
It offers the chance to meet people face to face, form teams, and enjoy both casual and competitive team games.
Participants will receive professional assistance in various aspects of the game.
The aim of physical coaching is to provide participants with an understanding of how physical health can improve playing skills, as being in good physical condition is key to improving a player’s overall performance. The course is divided into lectures and training sessions where participants will have the opportunity to verify their physical condition and reflexes. In the training sessions, participants will receive:
- fitness training
- outdoor education programs
- indoor training programs
With the help of the lessons, participants:
- Learn more about how to improve self-image and self-confidence.
- Understands how fitness can improve a player’s focus and reflexes.
- Gets professional help to incorporate healthy foods into eating habits.
- Gets professional help to create a proper exercise routine.
- Understands how daily exercise can improve the mind and game.
A performer’s self-confidence and self-image can tremendously affect the overall results of the performance. Therefore, a mental coaching course will teach you how to trust yourself and play for the team. The goal of mental coaching is to help participants understand the impact of gaming on mental health. The program will include lectures and workshops on:
- understanding mental health
- understanding the impact of gaming on mental health (excitement, anger, relief)
- understanding gaming addiction
- gaming and stress management
- social interactions
- building trust
Participants will be encouraged to think about the issues on their own. During workshop hours, activities will help them socialize and interact with other participants outside of the game.
Participants will be able to measure their skills through a series of tests put together in a similar way as in other sports. These tests are often used to highlight individuals’ strengths and weaknesses. Tests focus on:
- hand-eye coordination
- sense of environment
We organize game-based trainings to develop 21st century skills. In these trainings, unlike the traditional education approach, it has been observed that combining esports with basic education positively affects the success of students in other courses. 21st century skills:
- Reading/language skills
- Critical thinking and problem solving
- Communication and Collaboration
- Creativity and innovation
- Taking initiative and self-direction
- Social, intercultural skills
- Leadership and responsibility
- Productivity and accountability
- Media, information and ICT literacy
- Sport Concept
- The Emergence of Esports
- Esports Branches
- Esports Marketing and Advertising
- E-Athlete Health
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